
In the more common case when your opponent calls 2 attackers to go aggressive neo-flame doesn't really help out too much. If your opponent is going aggressive by making a column then you can punish them really hard with this forcing them to guard attacks or lose a column.
He is at 2 because he can help you wipe out columns with ease. Legion-Looping + a free-retire is a sure way to totally shut down a lot of decks. This is a hedge against being aggro'd down and serves as a replacement ride to DOTE which you can search out with Eternal Bringer Griffin. Some people like to run 4x DOTE but 3 is plenty as you can search him out with the legion skill and you generally don't want to ride him. This is great for putting Overlords back into the deck to re-legion more but I had it at 1 for a while and I never found it super useful and there was never a situation where I was dying to have it. This is because He is very situational, you need an overlord in the drop zone and you need soul. Another thing that's missing is Dragonice Burnout. You'll notice that Neoflame is Still in the deck and I'll go over that later but its not at amounts which justify running DOTG. So I don't want to be constrained to running 3-4. This doesn't make sense If DOTG is good then why am I not running it? First it forces you to run a good amount of Neo-flame which I think is underwhelming is most situations. Nor does omg omg turn two Red Pulse into Calamity Tower. So you won't really want to call them to rear).
(Your grade 3s are more useful for striding, re-legioning, and DOTX/DOTE effects. But it doesn't justify 14k columns with your 9k grade 2s.
Yes Calamity Tower lets you loop DOTX while getting a free card and in general gives a bit of advantage to Kagero which really needs it. Calamity Tower is good but it does not justify Red Pulse or Burning Horn.
Thats super easy 10k no-pass situations for your opponent and can let them really pull ahead.
If your opponent goes first then your pretty much always going to be hitting 1k less everytime you attack until you get rid of red pulse. Red Pulse is terrible if you go second. In DOTX they basically exist to justify calamity tower wyvern which I think is kinda dumb. They shine the most in aggressive decks when you can call them as attackers when your opponent is at grade 1. I think that 12k attackers are good-to-okay. I'll start with the deck list and then go through my choices.Īlright First Lets talk about why I'm not running Calamity Tower, Burning Horn, Burnout, DOTG, and Red Pulse as the majority of DOTX builds if not all are built that way.
My build for DOTX is built mainly to have an advantage in the mirror match. The whole deck sits around $300 which is basically 10x my proposed budget.